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Math for game programmers 01 – Introduction

Here comes a harsh fact of life: game programming requires mathematics. One could say that programming IS, in a way, math, but you don’t really need to know math to write the vast majority of programs....

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Math for game programmers 02 – Vectors 101

If you don’t already use vectors (and I mean vectors in the MATHEMATICAL sense, not in the “dynamic array” sense that languages like C++ or Java use), this is probably going to be the single most...

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Math for game programmers 03 – Geometrical representation of vectors

In the previous post, we introduced vectors, and showed some very elementary uses for them. We presented them as a simple and convenient way to pack a number (3, in our case) of scalar values into a...

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Math for Game Programmers 04 – Operations on vectors

Last time, we introduced vectors, and hopefully that introduction alone would be compelling reason to use vectors where it makes sense to. This time, we’ll discuss common operations associated with...

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Math for Game Programmers 05 – Vector Cheat Sheet

This is the long due fifth article in this series. If you aren’t comfortable with vectors, you might want to take a look at the first four articles in this series before: Introduction, Vectors 101,...

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